Add Mastering Spells in Tower Rush
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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
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The Light Spells: Cycle and Control
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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It pushes everything back and provides chip damage.Win the mind game.Use small spells to finish off weak towers in overtime.
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The Heavy Spells: Destruction and Value
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
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<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
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Spell TypeBest ScenarioFireball / PoisonDestroying grouped support units behind a tankRocket / LightningFinishing off a tower from 500+ hitpoints
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Spell Selection
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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