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In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
+Mastering the Middle
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The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
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As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
+Do not pre-plant the turret.Protect the blind spot with cheap troops.Vary your placement slightly if they have heavy spells.
+Advanced Placement Tactics
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The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
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Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
+Attacking UnitHow to Alter Your GeometryAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
+Building the Perfect Fortress
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Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
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Practice your center pulls until you can do them with your eyes closed.
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