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To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.
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This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
+Distributing the Magic
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Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.
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If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
+Distribute your heavy spells evenly.It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.
+Replacing the Irreplaceable
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Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.
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These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.
+The Standard ChoiceSub AWar Deck Replacement 2The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
+Depth Over Peak
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To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.
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Clan Wars are the ultimate test of your universal game knowledge.
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