Add The Role of RNG in Competitive Tower Rush Mechanics
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<br>Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.<br>
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<br>However, it still exists in subtle ways that can completely alter the outcome of a very close match.<br>
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The Luck of the Draw
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<br>If your opponent rushes the bridge and all your cheap defensive counters are at the bottom of your deck, you lose the tower.<br>
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<br>By ensuring a healthy mix of low-cost cycle cards, they guarantee they will always have some form of defense.<br>
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Never run a deck that is too heavy.Cycle your cheapest cards in the back.Accept that sometimes you will lose to a lucky start.
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Unit Targeting and Pathfinding
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br>
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<br>Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.<br>
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Genre TypeLevel of LuckDrafting GamesExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://play.mytsi.org/@marlucie752024?page=about)Very Low - Only the starting hand is randomized
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Embracing the Chaos
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<br>The best competitors accept the chaos, focus on what they can control, and outplay the opponent regardless.<br>
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<br>Focus on improving your timing and placement, and let the RNG sort itself out in the long run.<br>
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