diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..a623461 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+The Single-Target Tank Killers +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Ensure the tower locks onto the tank.Placement is critical against tanks.Beware of enemy stun spells. +Clearing the Horde +
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypePrimary TargetHard CounterTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only) +Making the Final Choice +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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