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The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Most Important Placement
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By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+It targets buildings and ignores troops.Know the aggro range of every card.Combine the pull with a slowing spell.
+Lane Swapping and Reverse Kiting
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Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting CardEnemy TypeCheap TankIt absorbs damage while walking away, making it the perfect baitOne-Cost UnitsSlow attacking units like the P. If you liked this post and you would like to acquire a lot more info concerning [tower rush](https://git.danpeak.co.uk/karribueno0622) kindly check out our own web site. E.K.K.A or Prince
+Frustrating the Opponent
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Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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