Add Splash vs Single-Target Defenses in Tower Rush
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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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Melting the Behemoths
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K. In case you have any kind of questions relating to where and also how you can utilize [tower rush](https://git.devinmajor.com/dollysteil6027/dolly2004/wiki/The-Evolution-of-the-Tower-Rush-Genre), you'll be able to email us with our internet site. A and shred its health pool before it reaches your princess tower.<br>
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<br>However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.<br>
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Always protect your single-target tower with a cheap spell.Placement is critical against tanks.You must bait out their stun first.
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The Splash Damage Swarm Sweepers
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<br>A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.<br>
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<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
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Building StylePrimary TargetWorst AgainstTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackHeavy tanks, flying units (if ground only)
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The Hybrid Approach and Deck Synergy
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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