Add Stopping the Early Rush in Tower Rush Games
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Do Not Panic
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<br>The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.<br>
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<br>If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.<br>
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Hover your defensive spell early.Don't drop your units right on top of theirs.Focus on the positive elixir trade.
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The Art of the Pull
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<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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ResponseExecutionThe Log / ZapPlay instantly when the swarm crosses the bridgeTank KillerPlace slightly late so the enemy tank crosses the bridge first
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The Devastating Counter-Push
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<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
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<br>Defending perfectly is far more satisfying than attacking blindly.<br>
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