diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md
new file mode 100644
index 0000000..f907f8e
--- /dev/null
+++ b/Drafting-and-Deck-Building-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
+
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Drafting Priorities
+
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
+
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Never give your opponent a Golem if you haven't drafted a tank killer.Skeletons or Ice Spirits are universally useful.Ruin their cycle.
+Drafting for the Enemy
+
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
+
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. If you cherished this short article and you would like to obtain additional information regarding [tower rush](https://git.straice.com/jeanettevanott) kindly take a look at the web-site. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
+
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
+
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
\ No newline at end of file