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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
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Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K. If you cherished this article and you would like to obtain far more data relating to [tower rush](https://unidemics.com/employer/expeditiebroeikaswereld/) kindly go to the webpage. A and shred its health pool before it reaches your princess tower.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.It costs a massive amount of elixir and decays over time.Don't let the tank connect.
+Area of Effect Buildings
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Meta EnvironmentWhat to EquipHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
+Balancing Your Defenses
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Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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A strong foundation guarantees a triumphant victory.
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