Add The Psychology of Overtime in Tower Rush
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<br>If your tower is sitting at 300 hitpoints, and the opponent's tower is completely untouched at 3000 hitpoints, the logical part of your brain assumes the match is already over.<br>
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<br>However, the arena battler genre is infamous for generating some of the most spectacular, mathematically improbable comebacks in esports history.<br>
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Punishing Hubris
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<br>When a player knows they only need one final fireball or one lone Hog Rider to win the game, they become incredibly arrogant and impatient.<br>
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<br>If you maintain absolute, zen-like focus and defend their desperate attack perfectly, they are now completely out of elixir and their defense is shattered.<br>
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The 'Pocket' placement is the ultimate comeback tool.Force them to actually earn the final hit.Watch professional 'clutch' compilations on YouTube.
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The All-In Gambit
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<br>You are initiating a high-stakes base race, betting that your massive, unsupported offensive swarm can deal 3000 damage faster than their Rocket can fly across the screen.<br>
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<br>Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.<br>
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The DeficitPsychologyThe Clutch Move Theirs: 2500 HP"I just need to cycle one more Fireball; I will ignore their attacks and just defend cheaply."Build an overwhelming, 15-elixir push that completely crushes their 'cheap' defense before they can draw the spellYour tower: 50 HP "It's a spell race! I need to drop my Log instantly!"Hover your spell directly over their tower; the player with the lower ping and faster reaction time wins
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The Sweetest Win
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<br>Winning a match that you dominated from the first second is satisfying, but it is ultimately forgettable.<br>
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<br>Fight for every single pixel of health, punish their arrogance, and steal the victory.<br>
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If you are you looking for more about [tower rush](https://1nigeria.radiobenue.be.gov.ng/read-blog/16145_tower-rush-vs-real-time-strategy-what-039-s-the-difference.html) look at our own web-page.
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