Add Mastering Beatdown Decks in Tower Rush
@@ -0,0 +1,15 @@
|
|||||||
|
<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br>
|
||||||
|
<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
|
||||||
|
The Art of the Sacrifice
|
||||||
|
<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br>
|
||||||
|
<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br>
|
||||||
|
Stall the game.Don't stack your support units too closely behind the tank.If your first massive push fails to take the tower, do not force a second one immediately.
|
||||||
|
Synergy Behind the Tank
|
||||||
|
<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
|
||||||
|
<br>When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.<br>
|
||||||
|
The Heavy HitterPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
|
||||||
|
Inducing Panic
|
||||||
|
<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br>
|
||||||
|
<br>Play Beatdown with absolute confidence and a willingness to take a punch.<br>
|
||||||
|
|
||||||
|
If you loved this article and you would like to receive more details pertaining to [tower rush](https://tv.qonekph.com/@beckymcgill586?page=about) kindly take a look at our web page.
|
||||||
Reference in New Issue
Block a user