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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
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In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
+The Ultimate Defensive Mechanic: King Tower Activation
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The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
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The unit will hit the King once, waking him up for the rest of the entire match.
+A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.Let their lone Baby Dragon cross the bridge, then pull it to the King.
+Clumping and Splash Damage Synergy
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Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
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You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
+The Combo CardExecutionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
+The Highest Skill Cap
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A bad Tornado will actively lose you the game by pulling a massive P.E. If you have any concerns pertaining to where and how to use [tower rush](https://www.zipthon.com/agents/carmareber4734/), you can speak to us at the web-page. K.K.A directly onto your vulnerable tower.
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Control the board, control the movement, control the game.
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