diff --git a/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md new file mode 100644 index 0000000..81b5a14 --- /dev/null +++ b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead of massive, chaotic battles, you see them slowly playing one-cost cards at the very back of the map.
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If you drop your primary win condition without knowing their defensive setup, you are relying entirely on blind luck.
+The Art of the Cycle +
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
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Once you identify their exact meta deck, you know exactly what eight cards they possess, removing all surprises.
+Do not start the game with a Golem in the back.It also provides chip damage.Watch how they place their defensive buildings. +The Invisible Math +
They track exactly how much elixir the opponent has spent versus how much they have generated.
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Tracking elixir is incredibly difficult at first, but it is the defining characteristic of a grandmaster-level player.
+Opponent TendencyHow to Exploit ItRelying on cheap troopsInstantly wipe out their defense for massive valuePre-planting defensesBypass their defense entirely +Outsmarting the Opponent +
A predictive play is casting a spell or dropping a unit before the opponent even places their counter.
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Knowledge wins wars, both in the real world and in the digital arena.
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