From 33d6d7d6b3f015375ea3b0e71a4c55e3c32f27fa Mon Sep 17 00:00:00 2001 From: Arnoldo Kauper Date: Sun, 19 Jul 2026 11:04:23 +0000 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..fe5b294 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Perfecting the center pull takes dozens of attempts.Use cheap buildings like cannons for tanks.Surround the enemy completely. +Advanced AI Manipulation +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting TechniquePlacement DetailTroop SplittingForces the opponent to defend both lanes simultaneouslyTrappingThe units must spawn in a perfect circle around the threat to trap it +Frustrating the Opponent +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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