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In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
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This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.
+Protecting the Asset
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Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
+Use spells predictively.Let the X-Bow die, cycle your cards, and try again later.In double elixir, you can often place a defensive X-Bow in the center of the map.
+The Mortar vs. The X-Bow
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While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
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The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
+The BuildingCost and SpeedBest PlaystyleThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onSplash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
+A War of Attrition
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You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
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Welcome to the artillery division.
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