diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..405d28f --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Leveling Up the Deck +
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Your deck is your sword.If you have excess gold, upgrade your level 1 cards to level 6.You will run out of gold and cripple your main deck. +The Secondary Source: Clan Donations +
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Experience SourceGold-to-XP RatioUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Margin of Victory +
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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