diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..02fbcbf --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Why the Numbers Matter +
To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.
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This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
+If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game. +The Psychological Advantage +
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
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You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+Tower Level InteractionEqual Level TowerUnderleveled Tower (-1)Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +Prioritizing the Foundation +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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