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Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+Initial Deck Shuffling
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The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.
+Always include at least two cheap defensive options.Cycle your cheapest cards in the back.It happens to everyone.
+The Unpredictable AI
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Another subtle layer of RNG comes from the slight inconsistencies in how the game's AI handles pathfinding.
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Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
+Battler CategoryLevel of LuckAuto-ChessExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://unpourcent.online/@hattieatchley)Matches are decided by placement, timing, and resource tracking
+The Mental Game
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Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
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Focus on improving your timing and placement, and let the RNG sort itself out in the long run.
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