diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md new file mode 100644 index 0000000..ce416b4 --- /dev/null +++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
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Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
+Target Priority +
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
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Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
+Separate and conquer.Splash damage units are decent, but often lack the burst damage required.If you defend it cheaply, you win the game instantly. +Dealing with Clone and Rage Synergy +
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
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The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
+ResponseExecution DetailFireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsThe Backline DropWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support +Patience and Precision +
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
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Cut off the head of the snake, and the body will quickly wither away.
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