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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Prioritizing Your Choices
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
+Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
+The Art of the Bad Gift
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Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Bad DraftingThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you have any kind of concerns relating to where and ways to utilize [tower rush](https://hades.xyphien.com/read-blog/43358_the-evolution-of-the-tower-rush-genre.html), you could contact us at our web-site. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
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Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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