Add Understanding Elixir Math in Tower Rush
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<br>The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.<br>
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<br>This article delves into the precise mathematics of elixir generation, leaking, and tracking, transforming you into a master of the arena's economy.<br>
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Generation Rates and 'Leaking'
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<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
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<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
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Keep the bar moving.Play faster.If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly.
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Calculating Positive Trades
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<br>You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.<br>
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<br>Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.<br>
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Advanced TacticThe MathCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K. If you have any kind of queries about where as well as tips on how to work with [tower rush](http://gitlab.ndda.fr/kristiechristi/kristie2012/-/issues/2), you are able to contact us with our own web-site. K.A across the map until both Princess towers shoot it to death; +3 profitMulti-TargetingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Tracking the Numbers
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>Master the economy, and you master the game.<br>
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