Add Mastering Spells in Tower Rush
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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
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<br>This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.<br>
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The Light Spells: Cycle and Control
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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Maximize your value.Use zap to reset targeting.Always include at least one small spell in your deck.
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The Heavy Hitters
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
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Magic CategoryPrimary UseFour-Cost MagicDestroying grouped support units behind a tankRocket / LightningBypassing all defenses completely
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Spell Selection
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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