Add Tracking Elixir in Tower Rush
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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br>
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<br>Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.<br>
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The Economy of Aggression
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
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<br>This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.<br>
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Counting elixir tells you if they can afford their heavy spell.Counting elixir tells you if it's safe to place your pump.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton.
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How to Train the Skill
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<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
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<br>When they drop a heavy card, like a P. If you loved this report and you would like to obtain far more details with regards to [tower rush](https://gurugramhomes.com/author/mavissulman744/) kindly stop by the web site. E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
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Elixir StateWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
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Mastering the Economy
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<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br>
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<br>Knowledge is power.<br>
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