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Mastering Siege Decks in Tower Rush
Adalberto Nugan edited this page 2026-07-22 09:24:45 +00:00


Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.In double elixir, you can often place a defensive X-Bow in the center of the map. Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
Siege WeaponStatsHow to Use ItRapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match A War of Attrition
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Welcome to the artillery division.

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