When the standard three-minute match timer expires and the game enters Overtime, the fundamental rules of engagement shift dramatically.
This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.
The Spell Cycle Enders
You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.
The Lightning spell is the secondary option; while it deals slightly less damage than the Rocket, it deploys almost instantly and has a massive radius, making it impossible to miss.
If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.If your Rocket does 591 damage, and the tower has 592 health, DO NOT cast it.It maintains your elixir efficiency while dealing the necessary damage.
The Surprise Attackers
The opponent must guess exactly which tile he will pop up on to defend him; if they guess wrong, the Miner gets two or three guaranteed hits, which is often enough to secure the win.
In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.
Sudden Death SetupHow to WinOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
Staying Cold Under Pressure
Playing in Sudden Death is an intense test of nerves and mathematical precision.
Overtime is where legends are made and phones are broken.
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