Add Mastering Siege Decks in Tower Rush
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<br>In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.<br>
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<br>This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.<br>
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Protecting the Asset
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<br>Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.<br>
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<br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br>
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Use spells predictively.Let the X-Bow die, cycle your cards, and try again later.In double elixir, you can often place a defensive X-Bow in the center of the map.
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The Mortar vs. The X-Bow
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<br>While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.<br>
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<br>The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.<br>
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The BuildingCost and SpeedBest PlaystyleThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onSplash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
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A War of Attrition
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<br>You are playing a strategy designed specifically to deny the opponent the ability to play their own game.<br>
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<br>Welcome to the artillery division.<br>
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