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Mastering Siege Decks in Tower Rush
Brain Sterne edited this page 2026-07-13 10:50:10 +00:00


Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
Patience is mandatory.Build the fortress first.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots. Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
The ThreatYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket The Mental Toll of Siege
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Master the geometry, build the wall, and snipe them from safety.

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